← AiTimeline Home

Technology · Gaming · 1976–2014

Atari Crash of 1983: Causes, Impact, and Legacy for Gaming

📅 Last updated: 23 October 2026📖 18 milestones🌐 Newest first
Advertisement

View as Web Story

In short

Discover the Atari crash of 1983, from the E.T. game controversy and market oversupply to the landfill story, Atari's decline and Nintendo's comeback.

Advertisement

Latest Story

In 1982 home video games were one of the fastest-growing businesses in America. By 1985 the market had shrunk by almost 97%. The Atari crash of 1983, also called the video game crash of 1983, wiped out much of the North American home-console industry: retailers were stuck with unsold cartridges, Atari lost more than half a billion dollars, and thousands of cartridges ended up in a New Mexico landfill. This timeline follows the rise of the Atari 2600, the rushed E.T. game that became the crash’s symbol, the real causes behind the collapse, and how Nintendo’s NES revived consoles from 1985. For a later story of a market leader undone by a changing business, see AiTimeline’s BlackBerry rise and fall.

Advertisement

💡 Short Answer

The Atari crash of 1983 was a collapse of the North American home video game console market. Too many consoles and cartridges, many of them poor or rushed, overstocked retailers and cheap home computers combined to cut US home video game revenue from about $3.2 billion at its peak to about $100 million by 1985. Atari lost about $536 million in 1983 and was sold in 1984. The market recovered after Nintendo launched the NES in 1985.

⚡ Atari Crash of 1983 Quick Facts
WhereNorth American console market
Revenue fall~$3.2bn to ~$100m by 1985
Atari loss, 1983About $536 million
E.T. developmentJust over five weeks
Landfill burialSep 1983, ~728,000 cartridges
RecoveryNES launch, Oct 1985
⚡ Quick Answers — AI Overview Ready

Atari Crash of 1983: Key Questions

What caused the Atari crash of 1983?
Market oversupply: too many consoles and cartridges, uneven game quality with no gatekeeper, retailers overstocked after the 1982 boom, and home computers such as the Commodore 64 cut to near console prices.
Did the E.T. game cause the crash?
No. E.T. was a costly flop for Atari and became the symbol of the crash, but the market was already slowing before it shipped in December 1982.
Were Atari games buried in a landfill?
Yes. Atari dumped crushed stock near Alamogordo, New Mexico, in September 1983. A 2014 dig recovered about 1,300 cartridges of many titles, not just E.T.
How did the console market recover?
Nintendo launched the NES in New York in October 1985 and nationally in 1986, controlling game quality and supply through licensing, a Seal of Quality and a lockout chip.
📚 Key Takeaways

The Atari Crash in Nine Points

  • A regional collapse: the crash hit the North American home-console market; Japan, European computers and arcades carried on.
  • The scale: US home video game revenue fell from about $3.2 billion to about $100 million by 1985, by widely cited estimates.
  • Oversupply: by 1982 at least six consoles competed, and anyone could publish Atari 2600 games.
  • Quality: big releases such as Pac-Man disappointed, and weak games eroded trust.
  • The symbol: E.T. was made in just over five weeks; about 4 million were produced.
  • The warning: Warner’s 8 December 1982 profit warning sent its shares down by about a third.
  • The burial: about 728,000 cartridges went into a New Mexico landfill in September 1983, confirmed by a 2014 dig.
  • The fallout: Atari lost about $536 million in 1983 and was split and sold in July 1984.
  • The comeback: Nintendo’s NES, launched in 1985, rebuilt trust through strict quality control.
Advertisement

Atari Crash of 1983 Timeline, Latest First

Each entry is tagged by phase and ends with why it matters. Use the filter to isolate one phase.

🎯 Interactive: Filter the Timeline

Show only Atari’s rise, the 1982 boom, the 1983 crash, the corporate fallout, Nintendo’s recovery or the landfill legacy.

–

Advertisement
26 Apr
2014

The Alamogordo landfill is dug up Legacy

26 Apr 2014Alamogordo, New MexicoFilmed for “Atari: Game Over”

A dig organised for the documentary Atari: Game Over reached the buried Atari waste in a landfill south of Alamogordo. About 1,300 cartridges were recovered, including copies of E.T. the Extra-Terrestrial but also many other titles. Former Atari manager James Heller, who oversaw the 1983 dumping, said about 728,000 cartridges had gone into the ground, not the millions of E.T. copies of legend (Ars Technica; Wikipedia).

Some finds went to museums: the Smithsonian’s National Museum of American History accepted an excavated E.T. cartridge for its collection (Smithsonian). The city sold others; by April 2025 about 880 cartridges had raised more than $107,000.

Why it matters: It confirmed the burial was real, while showing the story had been exaggerated.
Chart comparing about 728,000 Atari cartridges buried in 1983 with about 1,300 recovered in 2014 and about 880 sold by 2025
Chart: Atari cartridges buried in 1983 vs recovered in 2014. Chart by AiTimeline from James Heller and 2014 excavation reports.
27 Sep
1986

The NES goes on sale nationwide in the US Recovery

27 Sep 1986After New York (1985) and Los Angeles (Feb 1986)$99.99 basic set with Super Mario Bros.

After test markets, Nintendo took the NES national. A basic set with Super Mario Bros. was priced at $99.99. The NES went on to sell 61.91 million consoles worldwide (Wikipedia).

Why it matters: The point at which the North American console market was clearly back.
18 Oct
1985

Nintendo tests the NES in New York Recovery

18 Oct 1985New York City17 launch games, Zapper and R.O.B. robot

Nintendo launched the Nintendo Entertainment System in New York with a deluxe set at $179.99 that included a light gun and R.O.B., a toy robot. The accessories helped present the machine as something new rather than another console from the era that had just collapsed. Licensed games carried Nintendo’s Seal of Quality, a lockout chip (10NES) blocked unlicensed cartridges, and most third-party publishers were limited to five games a year (Wikipedia).

Why it matters: Nintendo rebuilt trust by controlling supply and quality, the two things that failed in 1982-83.

Warner sells Atari’s consumer business to Jack Tramiel Fallout

Jul 1984About $240 millionWarner keeps arcades as Atari Games

Warner Communications sold Atari’s consumer electronics and home computer business to Jack Tramiel, the founder of Commodore, who renamed it Atari Corporation. Warner kept the coin-operated arcade business, which became Atari Games (Wikipedia; Wikipedia: Atari Corporation).

Why it matters: The company that had defined home gaming was split up within two years of its peak.
Early
1984

Rivals retreat: Mattel sells its video game division Fallout

Early 1984Intellivision sold offRetailers cut console shelf space

Mattel sold its entire video game division, including Intellivision, to a group led by its former senior vice-president of marketing, and many shops cut or dropped console stock to free shelf space for other products. Specialist video game retailers folded (Wikipedia).

Why it matters: The damage was industry-wide, not confined to Atari.
End
1983

Atari’s losses pass half a billion dollars Crash

Full year 1983Loss of about $536 million30% of staff laid off by mid-year

By mid-1983 Atari had lost $356 million and laid off about 30% of its 10,000 employees; for the full year it reported a loss of about $536 million (Wikipedia; Wikipedia). In December 1983 the retailer JCPenney announced it would stop selling home computers.

Why it matters: One of the fastest reversals of fortune in American corporate history up to that point.

Atari dumps unsold stock in a New Mexico landfill Crash

Sep 1983AlamogordoConcrete poured from 29 Sep

Trucks carried crushed cartridges, consoles and boxes from Atari’s El Paso plant to a landfill south of Alamogordo; reports gave 10 to 20 truckloads. A layer of concrete was poured over the material from 29 September 1983 (Wikipedia). Atari told reporters at the time that the stock came from a plant that was being closed.

Why it matters: The burial became the crash’s defining image, though it was a symptom, not a cause.

Atari’s chief executive resigns Crash

Jul 1983Ray Kassar leavesInsider-trading questions over December sale

Ray Kassar, who had run Atari since 1978, was forced out. He had sold 5,000 Warner shares shortly before the December 1982 earnings warning, a sale that drew scrutiny; he was later cleared of wrongdoing (Wikipedia).

Why it matters: Leadership changed, but the inventory problem was already too big to fix quickly.
15 Jul
1983

Nintendo launches the Famicom in Japan Recovery

15 Jul 1983JapanNot affected by the North American crash

Nintendo released the Family Computer, or Famicom, in Japan. The crash did not directly hit Japan, where console sales stayed strong, and the Famicom became the basis of the NES (Wikipedia).

Why it matters: The machine that would revive American console gaming launched in the middle of the crash.

A home-computer price war hits consoles Crash

1982-83Commodore 64 cut to $300 in Jun 1983VIC-20 at $199

Commodore cut the VIC-20 to $199 and the Commodore 64 to $499 in 1982, then cut the C64 to $300 in June 1983; some shops sold it for as little as $199 (Wikipedia). A computer that could play games and also run software for school and work was suddenly priced near a console.

Why it matters: Consoles lost their price advantage just as buyers lost faith in their games.
8 Dec
1982

Warner warns that Atari has missed its targets Crash

8 Dec 1982Q4 earnings warningWarner shares fell sharply

Warner Communications told investors its fourth-quarter earnings would fall well short because Atari’s cartridge sales had disappointed. Its stock fell by about a third in the following trading session, and video game shares fell with it (Christian Science Monitor, 10 Dec 1982; Wikipedia).

Why it matters: The first public sign that the boom had stalled, weeks before the year was even over.

E.T. the Extra-Terrestrial reaches the Atari 2600 Boom

Commissioned 27 Jul 1982Deadline 1 SepAbout 4 million made

Atari reportedly paid $20 to $25 million for the film licence, then gave designer Howard Scott Warshaw just over five weeks to build the game so it could ship for Christmas (Game Developer; Wikipedia). About 4 million cartridges were manufactured. Sales estimates vary from about 1.5 million to over 2 million, but hundreds of thousands came back as returns and unsold stock, and players criticised its confusing pits (KQED).

The game was a commercial disaster for Atari, but the wider market was already slowing before it shipped; E.T. became the symbol because of its timing.

Why it matters: A rushed, over-produced licence that captured everything going wrong.

Atari launches the 5200; the VCS becomes the 2600 Boom

Nov 1982New flagship consoleOlder VCS renamed Atari 2600

Atari introduced the 5200 SuperSystem and renamed the Video Computer System the Atari 2600 (Wikipedia). The 5200 joined a crowded field with Intellivision, ColecoVision, Odyssey² and Vectrex. In 1982 the VCS held about 58% of the hardware market and ColecoVision about 17% (Wikipedia).

Why it matters: More consoles chasing the same buyers, each needing its own shelf of games.

Pac-Man on the 2600: a hit that disappointed Boom

Mar 1982Best-selling 2600 gameAbout 8 million copies sold

Atari’s home version of the arcade sensation became the best-selling Atari 2600 game, with about 8 million copies sold, but critics and players complained it looked and played little like the arcade original (Wikipedia; Wikipedia). Unsold Pac-Man stock later filled Atari’s warehouses alongside E.T. (Wikipedia).

Why it matters: Huge sales still fell short of what Atari had manufactured and promised retailers.

Space Invaders proves arcade hits sell consoles Rise

1980First VCS game to sell a millionInstalled base doubles

Atari’s licensed port of Space Invaders was the first VCS game to sell a million copies. Atari sold about 1.25 million cartridges and more than a million consoles that year, nearly doubling the installed base to over 2 million (Wikipedia).

Why it matters: It taught the industry that big licences sell hardware, a lesson pushed too far by 1982.

Activision becomes the first third-party publisher Rise

1979Founded by four former Atari programmersAtari sued in 1980

Four Atari programmers left to found Activision, making games for Atari’s console without Atari’s permission. Atari sued in 1980 and the case was settled, with Activision paying a licensing fee (Wikipedia). Dozens of other firms followed, and with no gatekeeper, anyone could publish 2600 cartridges.

Why it matters: The open platform fuelled growth and, later, a flood of weak games.

Atari launches the Video Computer System Rise

Autumn 1977$199 with two joysticks and CombatInterchangeable cartridges

The VCS, later called the Atari 2600, went on sale with two joysticks and the Combat cartridge. Interchangeable cartridges meant one console could play a growing library of games (Wikipedia; Smithsonian). It sold an estimated 30 million units over its life.

Why it matters: It set the console-plus-cartridge model that the whole industry followed.

Warner Communications buys Atari Rise

Oct 1976About $28 millionFounder Nolan Bushnell stays on

Warner agreed to buy Atari for $28 million, giving the young arcade company the money to finish and launch its home console (Wikipedia).

Why it matters: Warner’s backing turned Atari into a mass-market brand and made its later losses Warner’s losses.
Advertisement

What Caused the Atari Crash of 1983?

No single game or company. Six pressures hit at once.

CauseWhat happenedEffect on the market
Too many consolesAtari 2600 and 5200, Intellivision, ColecoVision, Odyssey² and Vectrex all competed by 1982Buyers and shops split across incompatible systems
Too many cartridgesAfter Activision (1979), dozens of firms could publish 2600 games without Atari’s approvalSupply outran demand; shelves filled with unsold stock
Uneven qualityBig releases such as Pac-Man (1982) disappointed; many cheap games were worseConsumers could not tell good games from bad and stopped buying
Rushed licencesE.T. was built in just over five weeks after a reported $20–25 million licenceHuge production runs of games that did not sell through
Retail overstockRetailers ordered for continued growth, then discounted and returned stockPrices collapsed and orders for new games dried up
Home computer price warCommodore 64 cut to $300 in June 1983, near console pricesFamilies chose machines that did more than play games

Supply outran demand. The success of the Atari 2600 and of arcade ports such as Space Invaders pulled in rival consoles and dozens of new publishers. Because Atari could not stop others making cartridges for its machine, the number of games grew far faster than the number of buyers (Wikipedia; University of Houston, Engines of Our Ingenuity).

Buyers lost confidence. With no reviews in most shops and little to tell games apart, a few expensive disappointments taught families to stop buying. Retailers then cut prices to clear stock, which lowered the value of every new game.

Computers changed the comparison. As Commodore slashed prices, a home computer that played games and ran school and office software cost little more than a console (Wikipedia). For a later example of price wars reshaping a hardware market, see AiTimeline’s AMD comeback story.

Scaled timeline of the Atari boom, the 1983 crash and the NES recovery, 1976 to 1986
Chart: the Atari boom, the 1983 crash and the NES recovery drawn to scale, 1976 to 1986. Chart by AiTimeline from contemporary reporting and published histories.

How Bad Was the 1983 Video Game Crash?

A fall of almost 97% in North American home console revenue, by the most cited estimates.

Bar chart of US home video game revenue falling from about 3.2 billion dollars at the peak to about 100 million dollars in 1985
Chart: US home video game revenue, about $3.2 billion at the peak vs about $100 million in 1985. Chart by AiTimeline from widely cited industry estimates.

The most frequently cited figures put US home video game revenue at about $3.2 billion at its peak and about $100 million by 1985. Treat them as estimates: sources disagree on whether the peak year was 1982 or 1983, and totals depend on what is counted (Wikipedia).

CompanyWhat happenedWhen
Atari (Warner)Loss of about $536 million; around 30% of staff laid off by mid-year; consumer arm sold to Jack Tramiel for about $240 million1983–84
Mattel ElectronicsVideo game division, including Intellivision, sold offEarly 1984
ColecoColecoVision held about 17% of hardware in 1982; Coleco later shifted away from consoles1983–85
RetailersMany cut console stock; specialist game shops closed; JCPenney stopped selling home computers1983–84
NintendoUnaffected at home: the Famicom launched in Japan and became the NES1983–86

The E.T. Game: Symbol, Not Sole Cause

Atari’s chief executive Ray Kassar commissioned E.T. the Extra-Terrestrial on 27 July 1982 with a 1 September deadline, leaving Howard Scott Warshaw just over five weeks to design and program it (Game Developer; Wikipedia). Atari reportedly paid $20–25 million for the licence and manufactured about 4 million cartridges.

The game sold in large numbers, with estimates from about 1.5 million to over 2 million, but far below what was made, and hundreds of thousands were returned. Players disliked its repeated falls into pits (KQED). Its December 1982 release, days before Warner’s profit warning, fixed it in memory as the cause of the crash. The record shows a broader collapse that was already under way.

The Atari Landfill Story: What Really Happened?

Chart comparing about 728,000 Atari cartridges buried in 1983 with about 1,300 recovered in 2014 and about 880 sold by 2025
Chart: Atari cartridges buried in 1983 vs recovered in 2014. Chart by AiTimeline from James Heller and 2014 excavation reports.

In September 1983 trucks carried crushed cartridges, consoles and boxes from Atari’s El Paso plant to a landfill south of Alamogordo, New Mexico, and concrete was poured over them (Wikipedia). For three decades the story grew into a legend of millions of buried E.T. cartridges.

The April 2014 dig settled it: the burial was real, but the total was about 728,000 cartridges of many titles, according to James Heller, the Atari manager who oversaw it (Ars Technica). An excavated E.T. cartridge is now in the Smithsonian’s collection (Smithsonian collection record).

How Nintendo Revived the Console Market

Nintendo fixed the problems that had broken the Atari era.

Atari era (to 1983)Nintendo NES (from 1985)
Who could publishAnyone could make 2600 cartridgesLicensed publishers only, enforced by the 10NES lockout chip
Quality signalNone; good and bad games looked alike on the shelfNintendo Seal of Quality on licensed games
VolumeUnlimited releasesMost third parties limited to five games a year
PositioningVideo game consoleEntertainment system with a robot and light gun
LaunchNational, crowded marketTest market in New York (1985), then national (1986)

Nintendo did not rebuild gaming alone: arcades and home computers had kept it alive. But the NES rebuilt the North American console business, and its model of a platform owner controlling who publishes became standard for the consoles that followed (Wikipedia). Read how that model later fed the graphics-chip industry in AiTimeline’s NVIDIA history.

The Lasting Legacy of the Atari Crash

Quality control became the platform owner’s job. Licensing, approval and lockout systems descend directly from the lesson of 1983.

Retailers demanded proof of demand. Shops that had been burned by unsold stock made console makers carry more of the risk.

Licences stopped being a shortcut. E.T. remains the standard example of a famous brand that could not rescue a rushed game.

Fast growth is not guaranteed. A market can collapse when production and expectations lose touch with real demand, a pattern AiTimeline also traces in the Blockbuster downfall.

Who Is in the Story

Company

Atari, Inc.

Market leader with the 2600; owned by Warner Communications from 1976 to 1984.

Parent

Warner Communications

Bought Atari for $28 million in 1976; its December 1982 warning signalled the bust.

Designer

Howard Scott Warshaw

Programmed E.T. in just over five weeks in 1982.

Executive

Ray Kassar

Atari chief executive from 1978 until he was forced out in July 1983.

Buyer

Jack Tramiel

Commodore founder who bought Atari’s consumer business in July 1984.

Witness

James Heller

Former Atari manager who oversaw the 1983 burial and estimated 728,000 cartridges.

Rival

Activision, Mattel, Coleco

The first third-party publisher and the two main rival console makers.

Recovery

Nintendo

Launched the Famicom in 1983 and the NES in North America in 1985–86.

Common Assumptions vs the Record

Common assumptionWhat the record shows
E.T. caused the crashThe market was already slowing; E.T. shipped in December 1982 and became the symbol because of its timing
Millions of E.T. cartridges were buriedJames Heller put the total at about 728,000 cartridges of many titles
The landfill was only E.T.The 2014 dig found many games, including Pac-Man, Space Invaders, Centipede and Yars’ Revenge as well as E.T.
E.T. sold almost nothingEstimates range from about 1.5 million to over 2 million copies; the problem was the 4 million made
Video games died worldwideJapan’s console market stayed strong, Europe was dominated by home computers, and arcades continued
Nintendo saved gaming aloneThe NES rebuilt the North American console market; computers and arcades had kept gaming alive
Advertisement

Explore More Timelines

People Also Ask

Is E.T. the worst video game ever?
It often appears on worst-game lists, mainly for its confusing pits and short development, but some contemporary reviews were positive. Its reputation owes as much to its role in the crash story as to its gameplay.
Is Atari still a company today?
The Atari name survives through later owners. The original Atari, Inc. was split in 1984 into Atari Corporation, the consumer business, and Atari Games, the arcade business.
How much is an excavated E.T. cartridge worth?
Prices varied. By April 2025 the city of Alamogordo’s sales of about 880 recovered cartridges had raised more than 107,000 dollars, with one E.T. copy selling for over 1,500 dollars.
What consoles existed before the crash?
Besides the Atari 2600 and 5200, the market included Mattel’s Intellivision, Coleco’s ColecoVision, the Magnavox Odyssey 2 and the Vectrex.
Why did retailers stop selling video games?
They had bought heavily for continued growth, were left with unsold stock they had to discount, and decided to give shelf space to more reliable products.

Frequently Asked Questions

What was the Atari crash of 1983?
The Atari crash of 1983, also called the video game crash of 1983, was a sharp downturn in the North American home-console market. Sales collapsed, retailers were left with unsold stock and companies including Atari, Mattel and Coleco took heavy losses or left the business.
What caused the video game crash of 1983?
Several causes combined: too many consoles and cartridges, many low-quality or rushed games, no platform owner controlling what was released, retailers overstocked and then cutting orders, and cheap home computers competing for the same budgets.
Did the E.T. game cause the Atari crash?
No. E.T. was a costly failure for Atari and became the crash’s symbol, but the market was already slowing before it shipped in December 1982. Oversupply, weak games across many publishers and the computer price war mattered more.
How long did Howard Scott Warshaw have to make E.T.?
Just over five weeks. Atari commissioned the game on 27 July 1982 with a deadline of 1 September so cartridges could be manufactured for Christmas.
How many E.T. cartridges did Atari make?
About 4 million, according to Atari’s then chief executive Ray Kassar. Sales estimates vary from about 1.5 million to over 2 million, and hundreds of thousands were returned or left unsold.
How much did Atari pay for the E.T. licence?
Atari reportedly paid between 20 and 25 million dollars for the rights to make a game of Steven Spielberg’s film.
Were Atari games really buried in a landfill?
Yes. In September 1983 Atari dumped crushed cartridges, consoles and boxes in a landfill near Alamogordo, New Mexico. A 2014 excavation recovered about 1,300 cartridges, including E.T. and many other titles.
How many cartridges were buried in New Mexico?
Former Atari manager James Heller, who oversaw the dumping, said about 728,000 cartridges were buried. That is far fewer than the millions of E.T. copies claimed by the urban legend.
When was the Atari landfill excavated?
The dig took place on 26 April 2014 in Alamogordo and was filmed for the documentary Atari: Game Over.
How much did the video game market shrink?
Frequently cited estimates put US home video game revenue at about 3.2 billion dollars at its peak and about 100 million dollars by 1985, a fall of almost 97 percent. Sources differ on whether the peak was 1982 or 1983.
How much money did Atari lose in 1983?
Atari reported a loss of about 536 million dollars for 1983. By the middle of that year it had already lost 356 million dollars and laid off around 30 percent of its staff.
When did Warner sell Atari?
In July 1984 Warner Communications sold Atari’s consumer electronics and home computer business to Jack Tramiel for about 240 million dollars. Warner kept the arcade business as Atari Games.
Who was Jack Tramiel?
Jack Tramiel founded Commodore, maker of the Commodore 64. After leaving Commodore he bought Atari’s consumer business in 1984 and ran it as Atari Corporation.
How did Nintendo revive the console market?
Nintendo launched the NES in New York on 18 October 1985 and nationally on 27 September 1986. It controlled which games were published through licensing, a Seal of Quality and a lockout chip, and limited most third parties to five games a year.
Why did Nintendo include a robot with the NES?
The R.O.B. robot and the Zapper light gun helped present the NES as a new kind of entertainment system rather than another video game console, at a time when retailers were wary of consoles.
What was the Nintendo Seal of Quality?
It was a mark on licensed NES games and accessories showing they met Nintendo’s standards. Publishers needed Nintendo’s approval, and the 10NES lockout chip blocked unlicensed cartridges.
Did the 1983 crash affect Japan and Europe?
Not directly. Console sales stayed strong in Japan, where the Famicom launched in July 1983, and Europe’s market was dominated by home computers, so the impact there was small.
When did the Atari 2600 launch?
Atari’s Video Computer System, later renamed the Atari 2600, went on sale in autumn 1977 at 199 dollars with two joysticks and the Combat cartridge.
Why was Space Invaders important for Atari?
The 1980 home version was the first VCS game to sell a million copies and helped double the console’s installed base to more than 2 million that year, showing that arcade licences could sell hardware.
What was wrong with Atari’s Pac-Man?
The 1982 Atari 2600 Pac-Man sold about 8 million copies but was widely criticised for looking and playing little like the arcade game, which damaged trust in Atari’s big releases.
What role did Activision play?
Founded in 1979 by former Atari programmers, Activision was the first third-party console publisher. Its success showed anyone could make 2600 games, which led to a flood of publishers and many low-quality titles.
Did home computers cause the crash?
They contributed. Commodore cut the Commodore 64 to 300 dollars in June 1983, close to console prices, and computers could also be used for school, work and programming.
Did video games die in 1983?
No. The crash devastated the North American home-console market, but arcades, home computers and markets in Japan and Europe continued, and the console business recovered with the NES from 1985.
What lessons did the industry learn?
Platform holders learned to control quality and supply, retailers learned to demand proof of demand, and publishers learned that a famous licence cannot rescue a rushed game.
Where is the E.T. cartridge now?
Recovered cartridges went to several places, including museums. The Smithsonian’s National Museum of American History holds an E.T. cartridge excavated in 2014, and others were sold at auction.

Related AiTimeline Stories

⚠️ Editorial Note

Last updated 23 October 2026. The crash is described here as a crisis in the North American home-console market, not the end of video games worldwide. Revenue totals are widely cited historical estimates; sources disagree on whether the peak year was 1982 or 1983. E.T. sales figures vary between sources, and the landfill total of about 728,000 cartridges is James Heller’s estimate. Added to the brief: Warner’s 1976 purchase, Activision (1979), Pac-Man (1982), the Atari 5200, Warner’s 8 December 1982 warning, the Famicom, the Commodore price war, Ray Kassar’s exit, Atari’s 1983 loss, Mattel’s exit, the NES test and national launch dates, and the 2014 dig figures.

Advertisement
Windrush Scandal Timeline: Policies, Impact, and Justice Austin Tice Timeline: The Hunt for the Missing Journalist
→
Next Article